DmC Devil May Cry Review

-Eric Lee Lewis

Developer:Ninja Theory

Publisher: Capcom

Players: 1

Rating:M for Mature: Blood and Gore, Drug Reference, Intense Violence, Nudity, Sexual Content, Strong Language

Platforms: Playstation 3, Xbox 360, and PC

Release Date: January 15th, 2012


It’s been awhile since DmC was announced. Initially, I had the same reaction that a lot of the other gamers had. “Wah wah wah, this isn’t Dante. This isn’t Devil May Cry”. It turns out that I am okay with this now and may be from here on out. 

Let’s get this straight- DmC is a reboot of the Devil May Cry franchise. Dante is no longer just a wise-cracking half-human/half-demon. Instead, Dante is the son of a mother that was an angel and a father that was destined to stay in hell. You’ve guessed it, Dante is the true embodiment of a yin-yang.


The first thing that anyone will notice about DmC  is that it is truly a gorgeous work of art. This isn’t only about the graphical fidelity. DmC’s level design puts this game head and shoulders above many others. Sure, this is another arena-based battle game is the Devil May Cry franchise, but these arenas are fantastic and imaginative. At one moment, a person could think that there is nothing special about the surroundings, and the next moment walls are being ripped away and the floor is breaking apart. 

If it’s not good enough that the environment is constantly changing, sometimes the player gets to have Dante change the world with one of his weapons. It’s not as simple as being able to change everything, but there is some interesting stuff that the son of Sparda can do with his weapons. Can’t make the next jump? No problem. There is a glowing red orb to grab to pull out another platform. Don’t worry, you can’t miss how bright it is glowing. Perhaps a little too bright to the point that it seems a little too easy to solve how you are going to make your next move. 


Dante has more than one weapon though. As the game progresses, Dante gets different types of weapons for all sorts of situations. See a door with red scratches or an enemy with a shield? Use the big axe that you get from the old picture of Sparda. Want to open the doors with blue scratches or fight in an even quicker manner? Use the scythe. The coolest things about these weapons are that they can be accessed by pulling one of the triggers. This makes the combat extremely fluid. The Devil May Cry series has always been known for its fast and frenetic combat, and it seems better now than ever before. 

DmC still follows most of the story that we knew about Dante and his family before, though, I can’t say much here due to some things that could be spoiled for people new to the franchise. The things that matter are still here. Dante is a smart-mouthed demon hunter, Sparda raised, well, hell, and as usual there is a lot to learn as the game progresses. The big difference is that some of the things that unfold do come out of left field unlike previous storylines. This may be one of the most welcome things in DmC. 

Everything from previous entries has made its way back when it comes to upgrades. The only difference is that by getting higher combo scores, players will have a better chance of leveling-up certain skills and weapons. The biggest difference about the skills is how much more streamlined they seem. Combat feels fantastic and everything looks great, but these easier to pull off skills make it even more satisfying. 

DmC is a game that I have been struggling with when it comes to my thoughts on it in an exact manner. There are moments that I think that I may like this Devil May Cry more than the others in the previous series. This DmC takes jabs at the whiny fans that can’t handle change, and that is the type of humor that I like. Whether it’s moments of a white wig falling onto Dante’s head or just making this game play better than any of the Devil May Cry games, this is a game that anyone needs to pick up.


  • Stunning visuals
  • A new, refreshing take on the series
  • Not having to listen to the same song during every fight
  • Fast combat with amazingly diverse combo system
  • Ninja Theory’s poking at Devil May Cry fans that can’t accept change


  • If you don’t like electronic music, you will hate having the sound on.
  • Devil May Cry purists may have some issues with some of the changes in the story

Verdict: 9/10

Price at Review: $60 - This game is worth every penny. A person can squeeze about 10 hours of gameplay out of the first playthrough, but DmC has a lot of replayability. This game is well-worth the price of admission at any cost. 

**Xbox 360 version used for review**

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