Former Rare Employee sheads light on cancelled games, including Killer Instinct 3

-Marcus Lawrence

Doesn’t that creature look cute? I mean look at those eyes and little paws. You would think this feline came from Kinectimals, the Kinect exclusive title. In that regard, you would be right and wrong. You see, that small creature was supposed to be featured in a Kinect exclusive game but the project was cancelled before that idea was realized. This prototype game was to be called “Savannah” and was to be developed by Rare.

How did this information reach the light? Ex Rare employee, Donnchadh Murphy, did an interview with NotEnoughShaders and talked about how Savannah was turned into Kinect Sports among other things. At the core, Savannah tasked players to raise a baby lion cub in a realistic Savannah environment. As you watched your cub grow into adulthood, you would have to teach him/her the fundamentals of how to survive in the wild. Sounds like a pretty cool concept huh?

Murphy even went on to explain how Rare being bought by Microsoft hindered creativity: “At first it seemed that [Microsoft] wouldn’t interfere much, but it was soon clear that they were more interested in using Rare to help aim at a younger market. This stifled a lot of creativity, Rare was renowned for their diverse portfolio, so to not be involved in making mature games was a real blow.”

So not only did Savannah get cut off but so did ideas for a more realistic Kameo game and even some more Conker’s Bad Fur Day titles. The bad news doesn’t stop there, among the games to be shelved by Microsoft; Killer Instinct 3 is one of them.

“We all wanted to make Killer Instinct 3, but Microsoft [was] more interested in broadening their demographic than making another fighting game,” Murphy concluded. “So it never got made, I doubt it ever will.”

Ouch… considering the fan base for this classic fighting game, it would seem that a Killer Instinct sequel would happen. However, it seems that as long as Rare is in the hands of Microsoft, that dream will never happen.

For the full interview, click on this link here: NotEnoughShaders