Heavy Rain Review

-Marcus Lawrence

How do I arrest a killer that always seems to be two moves ahead? Do I have the will and courage to save my son? These are questions many do not have to worry about in their lifetime. In the PS3 exclusive, Heavy Rain, that’s not the case for the unlucky individuals caught in a killer’s path.

Plot: What does an FBI agent, a family man, a reporter and a private eye have in common? Nothing except they all have ties to a serial killer that goes by the name of The Origami Killer. Ethan Mars, a man who lost his first son and now the killer has kidnapped his second son. Madison Paige, the journalist looking into the murders committed by the Origami Killer. Norman Jayden, the FBI agent that is tracking down the illusive killer. And finally Scott Shelby, hired by a woman who’s son was one of the recent killings. In one way or another, they all will reach the end.

First of all, I have to say that Heavy Rain impressed me a great deal when I first played through it. Before this, I never really had much of an experience quite like it. For anyone that owns a PS3 and does not have this title, it should be your next purchase. And if you don’t have a PS3, then it’s one of the many reasons to own one.

Gameplay: Heavy Rain does not come off as a game so much, but more like an interactive movie. This cinematic psychological thriller kept me on my toes more than games like Dead Space and Resident evil ever could but for different reasons. There were no zombies or mutants after me, rather it was the decisions and atmosphere that chilled me. I literally felt scared about most of my choices in the game because each one could alter the storyline. So much that there are 28, that’s right, 28 different endings that could occur because of a simple button pushed or a different direction taken. A lot of the action occurs through quick timed events or QTE. There’s no combos or aiming down the sights to be done here. That doesn’t mean that this game is a cakewalk either. Like the name suggests, the events are quickly times, so if your slow on the uptake, your character could suffer. Even the slightest mess up could cause your character to get killed and there is no respawn. That’s right, if your character dies, it’s curtains for them and the story goes on but missing a huge chunk. Other than the QTEs’, the game requires you to look for clues and hints to progress through the story. It’s a fairly simple concept that delivers a very satisfying feeling.

The game spans over 90 hours but really only takes 5-7 hours to beat, depending on how you play. However, the replay value is exceptionally high because of the 28 different endings. So depending on how you play, or if you kill a character off, the game will always play differently.

Graphics/Audio: By all means, this game looks phenomenal. I have my HDTV and hooked up my HDMI cord and I couldn’t be happier. Everything from the characters facial features movements, the rain that falls from the sky, everything looks amazing. No wonder this game made so much commotion when it was first revealed. The audio is nothing to joke about either. I played with my Turtlebeach headphones and to hear the surround sound like that just adds to the experience. The music is great because of how well complements the creepy atmosphere. The voice acting is done with top quality. The sound of raindrops almost had me  thinking it was actually raining outside. This game was put together beautifully.

I’ve heard people trying to call Heavy Rain a fake game because of the lack of true gameplay. In one way they are correct, but at the same time, so what? Heavy Rain is a game in my book through and though. It’s just much different then the norm. So if you’re looking for something out of the norm, I highly recommend picking up Heavy Rain and trying it out for yourself. To me, this game has no flaws. The plot progresses in a timely fashion and grabs hold of you and doesn’t let go.

Verdict:100%

Heavy Rain Trailer

Heavy Rain is looked at very highly for it’s concept. Did you like Heavy Rain, why or why not?