Partnership Formed Between Nintendo And Unity Technologies
1.2 million registered developers will have access to Nintendo’s new platformer. Unity Technologies announced their partnership with Nintendo for the development of the Wii U. This worldwide license agreement means that a version of the Unity Engine will supports Wii U, allowing Nintendo to evenly distribute Unity between first and third-party developers.
There will even be a Wii U add-on for those current Unity users, allowing the same current 1.2 million registered users to bring their own titles to Nintendo’s new system.
“The rapid growth of incredible games coming from the experienced and talented developers in our community makes Unity the new development platform of choice for AAA console developers,” said Unity CEO David Helgason. “Nintendo’s unfettered access to Unity will produce a wealth of insanely good games from knowledgeable Nintendo developers and the Wii U deployment add-on will create an amazing opportunity for our massive community of developers to showcase their incredible creativity on one of the most anticipated and innovative gaming platforms to date.”
Now, for those of you that don’t know what Unity is, I can give you the rundown on the functions. Unity is a fully scalable engine which allows for an “author once, deploy everywhere” mentality, letting the developers to make everything from browser games to AAA console titles. For example, PlayDead’s follow-up to Limbo will be utilizing Unity. Though it is unknown as to whether or not that game will be released on the Wii U.
Want to look at the many games that have been using Unity? A list of those said games can be found at Unity’s official site. Unity Technologies states that the Wii U development add-on will become widely available sometime in 2013 and will offer “the same powerful, intuitive, and efficient engine and tools that the vast community of Unity developers has come to know and love.” If all goes well with the development, the Wii U may be worth buying.