Review: Blur

-Marcus Lawrence

Hey followers and readers alike! I’m coming back to you with my review for a game I should have beaten long ago. Blur is the name of the game and sadly, it did not get the credit it deserves. However this is not without reason. With an interesting twist of combining real model cars with the gameplay of a Mario Kart title, Blur seeks to captivate gamers with flashy power-ups, real world locations and a way that brings social networks into the fold. Well, why didn’t it work as well as it could have? Read on to find out, my friends.

Plot: Honestly, there is no real plot. The basic concept is that you’re a newcomer to the racing streets and in order to make a name for yourself, you must defeat 10 rivals on their home turfs. Other than that, there’s no real progression of a story besides the narrator telling you of the new car you received or how you can continue on to a new rival.

Gameplay: Take the Burnout series and the Mario Kart series and mash them together and what would you get? Blur is the correct answer and it plays out just as one would expect it too. Cars fashioned out of real life cars and power-ups that closely resemble those from Mario Kart. The cars can be re-painted with your favorite colors and can even have mods equipped. For example, one of the mods allows your car to push other cars out the way if you use nitro. You have four main mode of progressing through the career mode. You got the normal Races, Destruction, Checkpoint and finally the One-on-One. The Destruction segments have you destroying cars to rack up points. The more points you get, the higher place you achieve. Checkpoint plays out that you beat a previous rival’s time to place at either first, second or third. As for the One-on-One, before you even get to play those, you have to complete career demands. These are a series of challenges that each rival puts in place. They can be done in any of the Race, Destruction or Checkpoint modes. As the name says, One-on-One means going up against the rival and either coming in first or wrecking their car.

So what is the problem with Blur and why did it fail? Well, the further you get into the career, the harder the challenges get. Some of them are aren’t too challenging but when you start getting to the ones that ask for you to maintain 120 MPH for an entire lap, or to perform surgical accuracy by destroying cars ahead of other cars, so that the wrecked car can damage the car behind it. Yeah… that’s actually one of the challenges and you have to do that a total of 10 times.

Then there’s not many people bought the game to begin with. In theory, this should be an excellent party game or even for the online community. However, because Blur flopped in sales, that dream is gone. As for the social networking in the game, it’s pretty useless. The Blur servers can link to your Facebook and Twitter accounts, allowing you to post your scores and challenges to friends and strangers alike. But since no one really bought the game, the Blur community is borderline dead. However, the few games that I got into and was able to stay in, had some of the best highlights of my Blur career.

Graphics/Audio: There’s nothing special about how Blur looks but that doesn’t mean it was done in a hurry. The cars are well designed and based off their real counterparts. Everything in the game is shiny and bright, even the environment you race in. Your car even takes damage and shows after extensive damage. As for the racing music, it’s not bad, just the generic racing beats. If anyone is familiar with the Anime, Initial D, I took that soundtrack and played Blur with it. Best racing music you could ever hear.

Even though Blur does have some redeeming qualities, like succeeding in combining racing and destructive action into one game, the bad still outweighs the good. By having not a lot of people for the online community, challenges that seems impossible and impedes the progression in the career and by being just average. Lowest prices I seen Blur for was at Gamestop for $27 .

Verdict - 65%