Review: Resident Evil: Director's Cut

-Eric Lee Lewis

This was the game that started my love for all things zombies. Back when Resident Evil: Director’s Cut came out (September 30, 1997) my brother decided he was going to get this wonderful piece of history. Not only did he get this game and play all of the way through it, he made a ten year old version of myself watch the whole playthrough. Resident Evil haunted my senses and ultimately scared me half to death. After watching my older sibling play this game, I had wondered if I could make it through this nightmare on my own. I just couldn’t seem to make it. At the age of 15 I had gone back and beaten it for the first time and I have beaten it many more times sense then. I could speak upon this memory for hours.  Let’s just talk about  the original Resident Evil though.

1997 was a year of cheesy live-action cutscenes and Resident Evil started out with one of these. We hear about how a chopper has crashed with some teammates in it. Your main characters Jill Valentine, Chris Redfield, Barry Burton and a few more are sent in to find the downed helicopter near the Spencer Estate. The Spencer Estate has had many mysterious murders happening around it. All of the sudden when the characters land they are chased into the huge mansion by some seemingly hungry dogs. Depending on the character you have chosen the story starts with one of two opening in-game cutscenes. Choosing to go to the north-west corner and entering the dining room and then entering the north-east room then going left a little, you get to see one of the most iconic game scenes of all time. 

Meet the zombies. These zombies are of the slow/shuffling variety. This may sound like it should be extremely easy but ammo is sparse and sometimes zombies aren’t your only enemy. Resident Evil: DC has crows that pick your character apart, zombie dobermans, zombie sharks and crazy mutated creatures just to name a few. The Spence Estate itself should be considered a monster.

This massive mansion is full of puzzles ranging from find this piece here and take it to the right place in order to open a door that needs to be open to progress further in the game to figuring out how to kill a giant plant to go through the next door. In all honesty, these puzzles can be harder to figure out (without a guide) than fighting the final boss. 

The voice acting is laughable but in all fairness, this game came out way before gaming was able to topple the entertainment market. Some of the dialogue between Jill Valentine and Wesker is so hard to take seriously because of the long pauses between them. 

RE:DC doesn’t have the control scheme that Resident Evil 4 and 5 have. The Resident Evil series originally had the player controlling the characters in a tank-like manner. To move forward you have to push up no matter what. This may sound confusing but in order to truly understand you need to play this for yourself.

When I called Resident Evil the Grand Daddy of them all, I meant it. This game revolutionized the zombie genre and definitely took some cues from George A. Romero’s zombie movies. Sure, the graphics may not be the greatest anymore but there is always the ability to play the remake on the GameCube. This is an ABSOLUTE MUST-PLAY.

Verdict: 100%