Review: Zombies Ate My Neighbors
Released in 1993 for the SNES and SEGA Genesis, Zombies Ate My Neighbors gave you the option to play two-player co-op in an attempt to save your neighbors from becoming zombie buffet. You could choose either Zeke or Julie, two teenagers living in the same neighborhood to help stop the early 90’s zombie menace. As it has been over a decade since I’ve played the game, forgive any inaccuracies.
Zombies were the core of enemies you would face as you worked your way through each of the stages. In order to progress to the next stage, you would have to save all the people before they were eaten. Levels consisted of small neighborhoods, a “chopping” mall, a laboratory, and other locations that had helpless people to be saved. Amongst the zombies, chainsaw maniacs, “Chucky” like dolls wielding axes in the aforementioned mall, werewolves, vampires, and if memory serves me correctly, a giant baby as a boss that upon defeating would shrink to life size and be able to be rescued.
Weapons were not the standard kill-em-all zombie weapons found in modern games. As the protagonists were both teenagers, and lacking access to high powered firepower, they had to improvise to stay alive. Armed with a holy water super soaker, six-packs of soda for grenades, dining utensils as a thrown weapon, and a cross (?) that would destroy all enemies on the screen, these two 90’s MacGyver wannabees were well equipped to deal with the undead menace.
Zombies Ate My Neighbors was a great game for its time, fun to play solo or with a friend and deserves a play if you still have a SNES or Genesis kicking around. I hope it eventually finds its way to X-Box Live Arcade or PS3’s equivalent because it has earned its place as a cult classic.