Obsidian has released its first photo of its Kickstarter Funded game, Project Eternity. I say, it’s lookin goooood.
Here’s Obsidian on the more technical aspects of the game’s graphics engine:
“We are using the same method that was used in the Infinity Engine games, but we now have the power of more advanced rendering packages (we are currently using XSI from Autodesk/Softimage) and much more powerful computer to render out realistic trees and grass as the starting point. It also lets us render things out at 1440p, which is 3.7M pixels per screen compared to the resolution of the later Infinity Engine games of .5M pixels per screen. That means we are adding in almost 7.5 times the detail compared to those older games.
The artists then pull the image in and add detail into the image that would cost days of rendering time, like moss on the rocks, more detail on the roads and making sure that every screen in the game has all the detail we can get into it.”
Project Eternity is set to be released in 2014. Look at for more news on it here.