Serious Sam 3: BFE Review
Now, where to start with Serious Sam 3, it’s a great game, but a hard one to review IMO. Put simply, if you’ve played and enjoyed Serious Sam games before, then chances are you’ll enjoy this one. It follows suit of its predecessors in being ridiculously fun in a way that’s hard to find in more modern games. That’s why I really enjoyed this game; it doesn’t try to be something it’s not. Serious Sam games are never going to be super-realistic or (despite the name) very serious. For those of you who aren’t familiar with Serious Sam, he’s the protagonist in the game, and can be equated to Duke Nukem with slightly less crudeness. When the game was released the reception it got was fairly good, Eurogamer said that SS3:BFE provided what Duke Nukem Forever didn’t, and I agree wholeheartedly with this, the game stayed true to its roots and didn’t try too hard. I don’t want to turn this review into a comparison with Duke Nukem, so I’ll stop that here.
As I said previously SS3:BFE stayed true to its successes and delivered a high paced, action filled FPS, something that doesn’t seem all too successful in recent years. Now by that I don’t mean that FPS games aren’t successful, it just feels like SS3 is a different kind of FPS, reminiscent of old-school games. The key to success isn’t about ducking behind cover and clever tactics, it’s about pumping out as much lead as possible and evading as much as you can. What makes SS3 so frantic is that enemies spawn in hordes, and I mean that literally, hundreds of enemies will come charging at you from the distance and there is nothing to do but mow them down. The enemies in the game aren’t exactly conventional, they range from giant Biomechanoid’s spamming rockets at you, down to beheaded kamikazes with bombs for hands. Now, on their own, these aren’t too hard to handle, but when we’re talking about wave after wave of them, things get pretty tricky.
The story in SS3 isn’t the easiest to follow, but I got the gist throughout. Despite this I felt the gameplay to be more exciting than the storyline itself, which I understand might turn certain people away, and that’s another thing to note about this game, it most certainly won’t be for everyone.
Aesthetically, SS3 is a good looking game, it’s not one of the best on the market, but that doesn’t mean it’s the worst either. The style remains consistent with its predecessors with an obvious revamp, and has some really nice blood and gore effects thrown in.
I think what really makes Serious Sam enjoyable is playing it co-op, that’s not to say that single player isn’t fun, but running around with 15 other players really ramps the games difficulty level up. Also, the difficulty can be tweaked so that enemies spawn rates will increase exponentially with each additional player. I had much more fun playing this game with 2 friends than I had playing alone, and I think that’s something to remember if you’re remotely interested in the game. There were a few little issues we ran into during our playthrough, nothing game-breaking, and maybe we just overlooked something. But when we changed difficulty during a mission we had to restart the entire thing, and some of the things we had set-up, such as limited lives, didn’t seem to carry over if we restarted the current level.
Overall it was fun, and in my opinion that’s the most important factor for a game. I know we all strive to find that perfect game, but sometimes we just need to play, and that’s what this game is all about. It’s on Steam right now for £29.99, but there is no release date set for consoles just yet.
Are you a Serious Sam fan? If so tell us about you favorite moments. If not, why?