The importance of create-a-character; Do we get what we want?

-Eric Lee Lewis

For a long time in gaming, we have had to settle for whatever character the developers have given us. Often times, this has led to memorable characters and experiences with that character. Some of these characters are even thought of as real people due to the extent of time and fun we have had with them. When I mention somebody like Sold Snake, you instantly think of him as a real man. If I mention Dante, you can remember every aspect of who he is and what he looks like and will also think of him as a real person. 

With most sports games and a few story-driven action titles, we have been given the ability to create our own characters. More times than not, we model the characters after ourselves or what we wish we could look like. Other times we make the character a different race or species just because we get sick of the same old characters. 

Games like Mass Effect allow us to play as a man or woman named Shepard, but statistically, our Shepard tends to look as we see ourselves. We get to import ourselves to make us feel better about who we are, but what do we lose. 

With most games that we get to create ourselves in, we don’t get the character to actually act as we really would. The idea of us making the real decisions that we would is probably years/decades away. Maybe we should just create other characters. 

When we are handed a character, we get a more solid story that is meant to circulate around that said character. Would Red Dead Redemption have been so good if it wasn’t for John Marston? This was his story and about his family. It seems, at this point, the characters we create should just stay silent and go with the waves of the story.

Eric made a few points about create-a-character games and the lack of depth from them. Do you agree with his statements?