DLC Quest Review. OLE!
Developer: Going Loud Studios
Genre: Platformer, Adventure
Every once in a while a game comes along which gets game industry nerds excited. A game which is filled with references which most will barely, if at all, understand, but points out something important to those who follow the industry. DLC Quest does its part to point out the idiocy present in some AAA developers’ DLC practices as of late, with hilarious results.
There is pretty much no story to be found here in DLC Quest. There is a guy, there is a princess, and there is a bad guy with a Fu Manchu who kidnaps the princess. That's it. Nothing else. Just a guy off to save the princess from the clutches of the evil guy who kidnapped her, killed the guys Uncle, and urinated in the town’s water supply, according to an NPC. The game is hardly about the story though, yeah? It's about the DLC!
Upon taking the player’s first step into the game, one will notice that a few things are off. There is no sound, no animation, no pause menu, and the player can only move to the right. The player soon comes across Nickel, the DLC vendor, who is more than happy to sell the player all of the DLC which they will need to complete the game.
Oh, did I mention that all of the DLC in this side-scrolling platformer is purchased using in-game coins rather than real money? Using the coins acquired, the player must buy DLC packs which allow them to gain access to even more coins which allow players to buy even more required DLC. Some coins are hidden in small alcoves reachable only through secret entrances, similar to what is seen in Super Mario Bros. games. It's really as simple as that...
While some DLC directly contributes to the gameplay, such as the sword or the double jump, most of the DLC is a reference to real world DLC. An example being the infamous horse armor from The Elder Scrolls IV: Oblivion (which is also the most expensive DLC in DLC Quest) or the mass number of hats available in Team Fortress 2. This leads to the main objective behind the development of this game, which is simply to show that DLC which completes games, shouldn't be DLC to begin with, or DLC which includes something which should come standard with the game is harming the game industry.
DLC Quest, while it will certainly get you laughing and perhaps even thinking, is nothing special to look at or listen to. That’s not a bad thing, of course, since the graphical and audio work is fairly charming, but it does point to yet another argument, that being that you can have a game which is minimalist in style, but still pushes something forward-- A concept that is lost on a lot of gamers nowadays.
DLC Quest is little more than a game which attempts to drive a point home using humor and a short, yet entertaining, playthrough. It achieves everything which it attempts to, and is a must-buy for anyone who closely follows the videogame industry. My only real critique is that it didn't include a black dye DLC in honor of Fable III's ridiculous DLC offering...